Additionaly, this is an either-or choice, you are expected to use one option or the other, and may not try to hybridize between the two options. I like that this gives the Sorcerer a more organic interplay of spell levels and their desires, and how it allows spell points and sorcery points to be more closely merged. Anyone can be healed by healing magic in 5e. Some concepts may be more heavy on frequent, weaker spells (such as Shield or Absorb Elements for tankier concepts) while others may find first level spell slots nearly useless (a lot of more damage oriented concepts). You start with the following equipment, in addition to the equipment granted by your background: You have an innate ability to communicate with bestial creatures, and how to read their needs and emotions. This spells damage increases by 1d4 when you reach 5 level (2d4), 11 level (3d4), and 17 level (4d4). These spells can also be used with the Druid Class. Tell me what you think. By concentrating for one uninterrupted minute (as if concentrating on a spell), you can sense the most prominent emotions running through the settlement you are currently in, such as fear, unrest, or anger. When considering adapting a monster for its boss role or making one from scratch, remember that a perfectly average monster for a higher-level party can pose a boss-level challenge to the level you are aiming for. If you would like to support the GM Binder developers, consider joining our Patreon community. ("I want to build a Sherlock Holmes style fighter, so I want a high intelligence for a good Investigation skill!"). Your group has advantage on saving throws against diseases as well as against Extreme Heat and Extreme Cold. I rewrote cure wounds and came up with this. If I choose, the Reincarnate table may be replaced with the following table. At 6th level, it can fire two needles per turn. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Your shamanistic abilities were taught to you so that you could be a powerful warrior, and you excel in the heat of combat, with your pool of combat magics. Expertise I. If you prepare the 1st-level spell animal friendship, you can cast it using a 1st-level or a 2nd-level slot. your Wisdom modifier. This counts as only one spellcast. When you hit the target of your Hunter's Mark with an attack, you can choose to let your Hunter's Mark vanish after the attack. While a creature is marked, you gain the following benefits: Hunter's Sense. Phew! The goal was to make a warlock with some roguish flavor and cat-themed abilities. Unofficial D&D content produced in a hobbyist or semi-professional fashion is broadly called homebrew by the games community. Always note that Multiclassing is an optional rule. We can go over them as follows: There are five well-established ways to handle spellcasting in 5e class design: Feel free to ditch all this and make up your own way of magic, but be careful not to overcomplicate it by coming up with too many new mechanics. For instance: martial characters primary scores should be Strength or Dexterity, while casters are Intelligence, Wisdom, or Charisma. Resilient Body. So it goes. (Some rangers who focus on heavier weapons would instead make their Strength higher than their Dexterity.) At 10th level, you regenerate 2 hit points. You gain proficiency in Wisdom saving throws. Choose one of your skill and/or tool proficiencies. Like Healer, it works on the whole party, but this doesn't cost 5 hp per pop. Below will be a list of all the houserules and DMG variations I use in my Once you use this feature, you can't use it again until you finish a short or long rest. At the start of your turn, you regenerate 1 hit point. I also have a couple homebrew class archetypes up on the DMs Guild. In the case of a new subrace, what sets it apart from the other subraces of the parent race? Look-out. Whenever a hostile target fails an attack roll, and is within 5 ft. of you, you may use your reaction to attack them once. Off the top of my head: In some of these cases, you might want to have a thorough look at official, playtested content to exhaust tried-and-true options before you get to work. For less than a Starbucks coffee, gift a thrilling night for you and your crew; Check out Weeping Walls, our haunted house intended to fit into any campaign. When you became a Shaman, you received an ornate tattoo-a mark-of your teachings. Officially, these are the fighter (7 ASIs), rogue (6), and barbarian (6, the final one coming as a class feature at 20th level). Your keen eyes can quickly assess your surroundings and are equally adapt in darkness and light. As a reaction to a melee or spell attack against either you or an ally, you quickly establish a link between the attacked creature and another, then magically cause the two to switch places. See the "Planar Travel" section in chapter 2 of the Dungeon Master's Guide for examples of planar portals. if they have it). At 20th level, this increases to 2 minutes per mark. At 11th level, you gain the ability to pass between the planes in a blink of an eye. At 11th level, you learn to attack with such unexpected speed that you can turn a miss into another strike. Moving on, we get magical retractable claws that can be used to sneak attack in case of rogue multiclass and dual-wielded, as well as an attack run-up effect inspired by the pounce monster feature (based on the panther). If an allied target is within 20 ft. of the totem, at the start of your turn, they heal 2 hit points. You can have one more Juju than your maximum cast, provided that the cast Juju is a blessing, not a curse. You can do this once per day. At 12th level, it can fire three needles per turn. You cannot use this ability against a creature that you have attacked within the past 10 minutes. Its AC is a measly 13, though. Requires Language I Warlocks get their patrons at 1st level, and I had to open the archetype with something that defines them as cat-like: they get dark vision, the ability to always fall on their feet and take less damage from falls, and expertise in a skill at which felines tend to excel. On to the hard stuff: For a new class to be worthwhile, it should have a particular feel, and it must do so within the constraints of the game. If you cast more than the maximum amount you can have casted, the oldest Juju is dispelled automatically. That way, you can still get insane value out of a single spell slot, but there's opportunity cost associated with it. 'The Cleverness of mushrooms always surprises me!' I may allow it, or I may not, but I'll do my best to give you clear, concise reasoning on it, either way. This subclass privileges a more up-close fighting style than usual for casters. Not quite. Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Horizon Walker Spells table. You gain the ability to attack 3 times a turn. Here are the spells with healing powers. I thought about making Blood Bond a caster and target bond. It goes like this: . They recover hit points equal to All spells listed below are available in the basic rules unless otherwise marked. The usual combat roles (which are also relevant for homebrew monstercraft) usually are as follows: Tank: a character whos at their best rushing into the fight and keeping the enemies Wisdom is your spellcasting ability for your ranger spells, since your magic draws on your attunement to nature. Holding her hand high, a half-elf whistles to the hawk that circles high above her, calling the bird back to her side. At 7th level, this increases to 1d6 force damage. I'm willing to discuss use of spell point variants with any class, but the only class who may automatically opt-in is Sorcerer, and that fact needs to be stated up-front at Character Creation. First, make Dexterity your highest ability score, followed by Wisdom. 4 Mark of Healing 4.1 Lizard's Skin 4.2 Compound Healing 4.3 False Flesh 4.4 Rebuke of Death 5 Mark of Blood 5.1 Spear Mastery 5.2 Naturally-Born Hunter 5.3 Swift Strike 5.4 Living Wasp 6 Mark of Miracles 6.1 Aidful Action 6.2 Increased Blessings The Shaman A Shaman can be described in a few words: Support, spears, and spells. I feel this ruling represents the sweet spot between the two extremes, allowing the minor benefit that Dsicple of Life is supposed to grant, without making it a massive, balance-shifting shift. Horizon walkers guard the world against threats that originate from other planes or that seek to ravage the mortal realm with otherworldly magic. At Higher Levels. The theme is nice. Also, your reference of vampiric touch inspired me to make an AOE spell, higher level damage and heal spell called Blood Drain! Thanks again for all the help! You can't have more than one companion at a time. 5e Critical Success and Failure Rules: How Do They Work? Later the archetype gets paranormal vision inspired by the idea that animals, especially cats, can notice things like ghosts and an allergy aura as the capstone at level 14. Your Spellcasting ability is your Wisdom modifier. I got some inspiration from Sly Flourish's Vampires and decided that I wanted to make a few blood magic spells for the Wives and potentially Strahd to use. Check it out here! Blackbando's Homebrew Wiki is a FANDOM Games Community. If there are multiple groups within range, you learn this information for each group. For example, if you are a 5th-level ranger, you have four 1st-level and two 2nd-level spell slots. Yes, this item enchanted with a 3rd level spell is rare. You might be self-taught, a recluse who learned combat skills, tracking, and even a magical connection to nature through the necessity of surviving in the wilds. Give me some ideas and I'll make posts! This spell is modified with the suggested homebrew rule from Jeremy Crawford "The spirit vanishes after healing creatures a number of times equal to twice your spellcasting modifier, You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack. This is just a better version of Aura of Vitality, since it heals about the same per round and doesn't require spending a bonus action each turn. I'm new around this block and only started playing 5e a year ago but so far (for the most part) it's been extremely fun. Typically, I suspect most homebrew content will be in between, and will therefore require case-by-case approval. Instead of increasing your ability score you can instead choose a feat. You must use this feature before you know the outcome of the attack roll. Still, they are a decent primer. Spell Save DC = 8 + your proficiency bonus + Given it's a 4th level spell, I'd make it a straight up con save for the effect too, not with the failing more then 5. If I recall correctly, vampires (and undead in general) cant be healed by healing magic RAW. As a Ranger you gain the Ranger Styles features. Once key ability scores are set based on the combat role and narrative aspect of the class, you need to come up with out-of-combat abilities that use them. . They should all feel and play differently from the get-go, after all. We've homebrewed a lot of stuff in our game world, and radiant healing damaging undead is one of them. The spell now has a range, targets only visible creatures, and has a chance for the spell effect to be removed with a Wisdom saving throw. This is also what makes them harder to design: they are counter-intuitive. You gain proficiency in Perception, Expertise if you are already proficient. As with multiclassing, beware the MAD (Multiple Ability Dependency): if the class requires solid scores in three or more ability scores to work, it will suck in the hands of anyone who doesnt roll stats supernaturally well. You enjoy watching them sweat as tension comes to a head. You also learn the spare the dying cantrip. Below will be a list of all the houserules and DMG variations I use in my The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know. We play RPGs in no small part to have our imaginations tickled and experience some good fiction firsthand. Once you use this feature, you cant use it again until you finish a short or long rest. Now, what does a background grant? Heres the description (which I pulled from the DMGs Lingering Injuries:Internal Injury. The total amount that this could possibly heal with a +5 spell casting modifier is 90, which is high yes but is statistically about as likely as being struck by lightning. If either resists, they must succeed on a Strength saving throw against your spell DC or be forcefully pulled through an extraplanar threshold to switch places. Being within 5 feet of a hostile creature doesnt impose disadvantage on your ranged attack rolls. Narrative: How do you become a member of this class? Alternatively, if all it takes is one solid ability score, its almost certainly broken. Heat Metal Spell. Beginning at 5th level, you can use your bonus action to turn your melee weapons damage type to cold damage. What I will do instead is present some highlights: Spellsword. My reading is that the amount rolled on the dice is a minimum of twice your con modifier; assuming a positive con modifier, this means the minimum recovered is always three times your con modifier. Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Gloom Stalker Spells table. You learn either the resistance or guidance cantrip, but not both. Please say that you'd call them hemocraft? As a bonus action on your turn, you can cast the Etherealness spell with this feature, without expending a spell slot, but the spell ends at the end of the current turn. . Getting beat up even refuels their main resource: Moxie. I will not be reproducing all the tables here, but referencing them instead. As a result, Sorcers add their sorcerer level to their spell point pool. The bonus action requirement to repeatedly activate the heal sounds like a good weakness to add if it overperforms when we get to use it. You gain the ability once per day to regain 4d20 hit points. Pathfinder. This camouflage lasts until removed or destroyed by rough conditions. Naturally, the 20th level feature should also be a beast, despite the final archetype feature that comes around 18th level being a force to reckon with. Props to Matt Mercer for creating a solid martial class with an emphasis on Intelligence: the bloodhunter. Your style options are detailed on page 6 of the Ranger Class. Additionally, your Dexterity modifier is added to the darts, as poison type damage. This mark may resemble an angel, a halo, or something else of your/your GM's choice. In my homebrew campaign (yes, the very world is my brainchild, so help me gods), there are two magic items Ive doled out to the party, which Ill use as examples. At 14th level, this increases to 1d8 force damage. If a target that you are attacking ends its turn at more than 5 feet from you, you can use a reaction to move up to your movement speed. The cubes center has to be within 60ft of the wands wielder and visible to them. If the monster is a boss in the more everyday sense of the world, minions are a good idea: they draw player aggro and pester them. It can't gain more hit points than its hit point maximum. Gloom stalkers are at home in the darkest places: deep under the earth, in gloomy alleyways, in primeval forests, and wherever else the light dims. your Wisdom modifier, Spell Attack modifier = your proficiency bonus + New comments cannot be posted and votes cannot be cast. To remain camouflaged in this way while within a creature's sight, you can't move more than 5 feet during a single turn or take any actions; once you do, you must remain unseen by that creature for at least 1 full round while camouflaged to regain this benefit. The spell ends after the target's first turn of combat. Casting the spell doesn't remove it from your list of prepared spells. In a scrap, as in a game of hnefatafl, positioning is very important. They could, but with the party barreling towards 9th level, it would be an underwhelming find. In a good fight, their hit points yoyo from the pinnacle to the pit. The Key Ability Scores determine the multiclassing requirements of the class. At 20th level, your Wisdom modifier is added to all attacks made on a target marked by Tribe Hunting, even if they aren't from you. When designing a class, your decisions should revolve around what it is supposed to be good at and whats unique about itmeaning why not make it an archetype of a pre-existing class? Now, equipped with the tables and mental tools we need, lets get this monster done: Naturally, boss monsters arent ordinary and should have extra oomph. The Pugilist by Benjamin Huffman is only on the DM's guild (and costs money) but is one of the most popular Homebrew classes for 5e. All attacks against you while in dim light is at a disadvantage. The way a pugilist stays up is mostly soaking up damage instead of avoiding it. The spells must be of a level for which you have spell slots. After the spell takes effect, if the triggering attack roll beats the original targets AC, but not the new targets AC, it misses the new target. At higher levels the damage die is increased by 1d6 at 14th and 16th level. When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. At 14th level, surviving the harshness of the wilds has steeled your body, mind and soul. Where do I [OC] Surviving on D&D RATIONS for 3 days (I did it [OC] Just starting out, these are our minis. At 15th level, your healing magic has allowed you to protect your party in a defensive barrier. (been there, done that), What if the sex-monster bard could get hilarious STDs? Your shamanistic abilities were taught to you to be used for healing, and you excel with healing magic. Spell Save DC: 8 + your proficiency bonus + your Wisdom modifier. I'll be sharing the revised versions of Blood Puppet and Blood Boil soon. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. (422 items) Traps Traps and other artificial stumbling blocks. To do so, you must have access to fresh mud, dirt, plants, soot, or other naturally occurring materials with which to create your camouflage. All Spells including Homebrew Spells; By Homebrew Source. If you attack at least two different creatures with the action, you can make one additional attack with it against a third creature. Most of what is on the Homebrew Ranger is not my own creation. Sorcerer Level 5: Fear, Protection from Energy. If you have suggestions for any other spells I should create or know of homebrew spells that might interest me, let me know! Renewal doesnt enable characters to heal infinitely or ignore their But maybe I could word it like a reverse Life Transference? My player who runs a cleric and I are currently arguing over a home brewed spell that I created for him. But they quickly learn that other adventurers who can carry their own weight in a fight against a merciless foe in the wild are worth any extra burden. He spends most of his time crafting stories or immersed in them. This is a whimsical thing the party got in a riddling competition against an aspect of a mad god. . Beginning at 17th level, you are as powerful and wise as a chieftain. As an action, you can communicate simple ideas to a creatures with an Intelligence of 3 or lower and can read its basic mood and intent. Hugely powerful features are usually better timed to coincide with a change in the tier of play (5th, 11th, 17th levels). Looking at the tables on pages 274 and 276 of the DMG respectively, we arrive at 176 hit points. Once on each of your turns when you miss with a weapon attack, you can make another weapon attack as part of the same action. I very much like these! So, when homebrewing, they should be included even if you handwave away the race and simply say, put them wherever you like based on your idea of who the character is. This is actually an increasingly popular choice backed up by Tashas Cauldron of Everything (TCE) on page 7. The archetypes (called fight clubs) offer a lot of variety: Puzzles and Riddles can be tricky! At this point the spell is ready to get damage added I'm torn between these being cool [OC] Here's a 3D printable TIAMAT! Comparatively a 3rd level cure wounds could heal 29 in a single turn. A target afflicted by the Blessing of the Jaguar has +10 to their movement speed (including flight, burrow, swim, etc. This hard-boiled bruiser sure hits harder than a monk, but with crappier Armor Class. At 3rd level, you gain the ability to slow down enemies. When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. If you do, the attack deals an additional 9d10 damage to the target. For people wanting more arcane martials, it's worth taking a look. How to Make a Homebrew Spell, Step by Step Step 1: Check if the spell Already Exists Step 2: Outline its Effect Step 3: Choose a Spells Details School, Casting Time, Duration, and The intention is for some Strahd's wives to be more threatening than just Vampire Spawn. You touch a beast that has died within the last 10 minutes. All of them are subject to tweaking on the go. Each creature within the cone has to make a Dexterity Saving Throw. At 18th level, the needles upgrade their damage to 1d8. What is the races relationship to the other playable races? There are spells however that mention specifically they don't heal undead/constructs. Resilient Mind. Oops, I put the Internal Injury description in the condition section when creating the spell, but I guess it didnt show up. If youre coming up short on what traits to give your monster, heres a link to a master list of monster traits. What if there was a nonmagical support class? Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. At 5th level, your quick thinking and ability to aid allows you to help without taking a normal action. The first creature it hits has to make a Dexterity Saving Throw, a Large or bigger sized creature makes this throw at disadvantage. You also gain resistance to poison damage and learn Undercommon. The wielder can choose to use their Charisma modifier instead of Dexterity or Strength on attack and damage rolls. You gain proficiency in the Survival skill and your proficiency bonus is doubled for any ability check you make that uses this proficiency. Climbing and swimming costs you no extra movement. They could benefit from a spell like Vampiric Touch for example. Warlock archetypes come from the patrons who grant their powers. You have advantage on any Wisdom (Perception) or Wisdom (Survival) check to find the target. Many rangers are independent almost to a fault, knowing that, when a dragon or a band of orcs attacks, a ranger might be the first - and possibly the last - line of defense. The injury can be any effect from the moderate or minor Injury tables. See chapter 10 for the general rules of spellcasting and chapter 11 for the ranger spell list. So I run a 5th edition D&D group. Collateral. Its by design, kind of a D&D meme at this point, especially with Fireball. Bounded accuracy is D&Ds bread and butter and is something one should always keep in mind as well. A target afflicted by the Curse of the Mouse has -2 to their AC. Beginning at 2nd level, you can focus your senses onto a creature, mystically marking it as your quarry. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. To decide what is inherent to the race and make the assumptions based on which suggestions like language as tool proficiencies will be made, you need to have a strong concept and some inkling of this races history. While yes, they both have to fail a saving throw, if they do you'll start wiping out the party. Whenever you attempt an action in combat, you must make a DC 15 Constitution saving throw. At 3rd level, you learn to draw on the energy of the multiverse to augment your attacks. Oh absolutely! You may only cast spells of 6th level or higher once per day but otherwise may cast as you choose so long as you still have spell points left. A Shaman can be described in a few words: Support, spears, and spells. Such rangers are often found in the Underdark, but they will go any place where evil lurks in the shadows. This fierce independence makes rangers well suited to adventuring, since they are accustomed to life far from the comforts of a dry bed and a hot bath. This mark might resemble a healing cross, an olive branch, or something else of your/your GM's choice. Hunter's Quarry. More than once in my travels, Ive been better served by battlefield control than a fireball. As normal, you can't increase an ability score above 20 using this feature. When designing a class, every level should add something to the character. 8 is good, and our boy is also large-sized. Majis Wand of Chickens (uncommon, requires attunement): The wand has three charges and regains 1d4-1 (minimum 1, maximum 3) per long rest. Most are pretty easy to design once you have a solid concept, but classes take some additional effort to get right, game-balance-wise. Rattled, Jon does something stupid. Regardless of origin, these abilities, like their combat abilities, emphasize speed, stealth, and the untamed power of nature. For more antisocial bosses, legendary and lair actions are important (more on that here), as well as legendary resistances. Language I. What makes it meaningfully different from a giant octopus or a nerfed Kraken? A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. Hey, I am a fantasy lover, and go check out my blog! Reasoning: I like how this allows character concepts / classes that might not need their lower level spell slots to move forward without being 'forced' to make use of them, while also not punishing them for failing to use them. You can use your action to make a melee attack against any number of creatures within 5 feet of you, with a separate attack roll for each target. At 7th level, you can send a magical flying spirit to scout an area and reveal information to you. Uphold your Sacred Oath Through Paladin Oath Spells. I just love it. They seek out planar portals and keep watch over them, venturing to the Inner Planes and the Outer Planes as needed to pursue their foes. Either way, one of these options will be available to you, as a Shaman. At 20th level, this is equal to 2 x your level + 3 x your Wisdom modifier. Its the whole reason why I hype up Spire so much, and you can get some of that in D&D 5e. Conversely, artificers are incredibly generalistic. I'm not the best with spell damage. Most folk enter such places with trepidation, but a gloom stalker ventures boldly into the darkness, seeking to ambush threats before they can reach the broader world. At 3rd level, a ranger gains the Ranger Archetype feature. The downside of having to get close to the target and potentially in danger if you're healing your frontline (unless you are the frontline) and the inability to be flexible on it's targets is a pretty large downside. In the case of 5E, where there are often ambigious rules interactions, it's almost inevitable that a DM will pick up at least a few house rules that need to be distributed amongst his players. Or maybe 3d6? Heal Major Injury 5th Level Abjuration Casting Time: 1 action Range: Touch Target: Creature you touch Components: V S Coddled city folk might not know how to feed themselves or find fresh water in the wild, but they make up for it in other ways. You could up it to level two and have it work like a shield golem. When you gain certain ranger levels, you gain additional styles of your choice, as shown in the Styles Learned column of the Ranger table. You also have advantage on any Survival check made to find food or water. I co-DM with my wife and we've been customising and homebrewing a lot of stuff up together to make it really feel personal and OUR world. You can use the Search Action as a bonus action instead. Do you wish to be a healer, keeping your teammates alive at all costs? Archetypes (subclasses)every class needs at least twoadd flexibility to a focused base class or bring some specialization to a generalistic one. As previously stated, archetypes add flexibility or specialization to base classes and can impart whole new flavors to a character. 1 Cleric Spells 1.1 0-Level Spells 1.2 1st-Level Spells 1.3 2nd-Level Spells 1.4 3rd-Level Spells 1.5 4th-Level Spells 1.6 5th-Level Spells 1.7 6th-Level Spells 1.8 7th-Level Spells 1.9 8th-Level Still, its useful to know where your classs power comes from. That beast returns to life with 1 hit point. At 18th level, this range is increased to 40 ft. Like the mighty falcon, this totem allows your allies to strike weak points in enemies armor. At 18th level, this range is increased to 60 ft. Like the fierce wasp, this totem can fire needles at targets, like a wasp would sting. Your eyes have been honed to its fullest potential. Just always keep in mind the limits of, 5e: How to Make and Run One-shots Make a Skill Check - [] Hook, buildup, payoff. (Credit: DracoDruid) The following homebrew spells are added to the Ranger Spell List. That feat you were dreaming up might already exist in a better-balanced form in Tashas Cauldron of Everything (TCE), or maybe the quirk you want to add to a monster is already a special property of something in the Monster Manual (MM). Your shamanistic abilities were taught to you to be used for aiding your allies, improving their abilities and capabilities, to allow you to take down your opponents. You cast them at either their lowest level, or the level shown on the Shaman table, depending on which is higher. Reasoning: By RAW, you could argue that these two don't interact, since you conjure goodberries with a spell, rather than restoring hitpoints. Everyone holds their breathexcept you, the DM. Whenever a creature makes an attack roll against you and doesn't have advantage on the roll, you can use your reaction to impose disadvantage on it. But the person controlling the spell can make them hit an ally. Pages 273 to 283 of the DMG are dedicated to monstercraft, but the homebrewing community has already highlighted how the main table of monster statistics by CR is flawed (we wrote about it briefly here), so take it with a grain of salt when we get to it. And! Marks. Additionally, if you attack a target, the next attack against that target made by an ally will have advantage. Evasion. When homebrewing backgrounds, its all about the flavor. You can move stealthily at a normal pace while traveling alone, or while accompanied only by a familiar, animal companion, or other such follower granted by a spell, background, or class feature. Problem: looking at the CR8 monsters in the games SRD, you see not a single one of them has this much HP, though the hydra comes close. Language II. Kicking things off on a terrific note heres a genuine ray spell. Far from the bustle of cities and towns, the biting wind whistles as a cloaked man stalks through tall, dead grass amid the cold tundras of winter. The target is marked until it drops to 0 hit points, you finish a long rest, or you use this feature again to target another creature. Consider a baboon with wings and a flying speed. Survivor. According to the DMG (page 135), it should cost 50-100 gp if its for sale. Starting at 15th level, you can dodge in unforeseen ways, with wisps of supernatural shadow around you. You have advantage on attack rolls against any creature that hasn't taken a turn in the combat yet. Range: 30 feet. giants or monstrosities). If I removed the extra damage from the Ability modifier and the AOE part, would that make it more in line with a 1st level spell, or does it have enough utility that itll need to be at least a 2nd? It's half rolled. My Best and Simplest Homebrew Rule: Nerfed Long Rests, Ignore/Block Essentials, Paid Registrations by. On a failed save, you lose your action and can't use reactions until the start of your next turn. At 10th level, your hunting skills surpass your allies by a longshot. Preparing a new list of ranger spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list. Heres the table: The table assumes the spell with which an item is enchanted should have a limited number of castings (once per day or similar). Generally speaking, every class gets a minimum of 5 Ability Score Improvements (ASI) at 4th, 8th, 12th, 16th, and 19th levels. You can change your list of prepared spells when you finish a long rest. Its bad form to have stray features tied to ability scores that the overall class design encourages the player to dump. Full casters or pact casters dont get these features and instead have spell slot level increases when going up a tier. You may only have one Totem summoned at a time. In addition, you can choose one of the following benefits: You have a natural talent to roam the world and safely guide others through its deep forests and forgotten ruins. You also ignore difficult terrain caused by rock, and take half damage from falling. Most of the content on this class is based off of others in the community, Animals Empathy, Hunter's Eye, Natural Explorer, Fighting Style, Spellcasting, Hunter's Mark, Ranger Style, Hidden in Plain Sight, Ability Score Improvement. Takes a spell attack, concentration, and if the target leaves 60 feet it breaks. Listen to the audio version of the article here: In the D&D campaigns Im currently playing or DMing, there is a lot of unofficial content going on: I play Matt Mercers gunslinger, a friend plays his bloodhuntertwo homebrews so ubiquitous a new player might mistake them for officialtheres a Fire Domain cleric and a Death-Touched sorcerer (which I co-designed with a fellow DM), plus heaps of original monsters, items, and more. Whenever an ally is making a check they don't have proficiency in (e.g. While in darkness, you gain a plus 10 to stealth to any creature that relies on darkvision to see you in that darkness. At 15th level, the range increases to 15 ft. At 20th level, the range increases to 20 ft., and may work on up to 3 targets instead of 2. At Higher Levels. What powers it? On a success, the creature's movement speed is reduced by half and it takes half damage. You are also adept at evading creatures that rely on darkvision. Putting on a game-designer hat and getting to work on homebrew might sound like a daunting task at first, but 5es design makes it quite approachable. I had to choose an existing school for the sake of dndbeyond, but I think they should really be in a school called hemocraft. Some classes that arent as SAD (Single Ability Dependant) might have two requirements (see: monk, paladin, ranger). Starting at 8th level, you can spend 1 minute to don or doff camouflage over your armor and clothing. Hunter's Mark Spell List is not on here because you gain it as a class feature instead of using a spell slot to cast it. 5e Falling Objects: Damage from Dropping Things Offensively, 5e Spellsword Builds: The Mobile Slash & Blast Striker, A personal example: a Player Character (PC) in my. Or is it half of all damage to each creature? Fail, and they suffer the interal injury effect on their next turn. You also ignore difficult terrain caused by ice or snow, and have advantage on any Acrobatics check made to keep balance on unstable surfaces. But you do you. Take the giant eagle or roc, give it immunity to fire, and allow it to deal fire damage with its attacks. This one deals radiant damage at a 60 foot range, which fills a gap for spellcasters. Once you are camouflaged in this way, while you press against a solid surface, such as a tree or wall, that is at least as tall and as wide as you are, you gain a +10 bonus to Dexterity (Stealth) checks. What is a DM to do? At 10th level, your mastery of Juju blessings allows you to cast more at once. Now the dnd 5e homebrew spells has a range, targets only visible creatures and also has a chance for a spell effect in order to be removed with a wisdom saving throw. So at this specific point the spell was ready to get the damage which is added to it for filling in the Xs in the description. Not too strong in the usual sense, but full of possibilities and flavorful. Your companion uses the statistics of the chosen beast, and you have advantage on Wisdom (Animal Handling) checks targeting the beast, obeying your commands as best as it can. Narrative and mechanics align. Blood Puppet is fun. Their background defines what sort of experiences they had before they began adventuring (which is also helpful for roleplay and social situations), what kinds of people they might know, etc. On a fail, the creature has it's movement speed reduced to 0, is stunned, takes 5d10 cold damage. Petitions should include valid mechanical reasons why an idea won't be breaking, and a valid character reason to allow it. All damage dealt by the claw is doubled against celestials. If you already have this proficiency, you instead gain proficiency in Intelligence or Charisma saving throws (your choice). If you cast this spell while you already have a companion, your current companion is released from its bonds and returns to the wilds. You can choose from the following three totems to summon, and you may summon them up to 15 ft. away from you. The new spell must be from the schools of evocation or transmutation from the Sorcerer spell list. Basic idea of the spell point variant is that instead of having a number of slots, with each slot of a specific level, you have a single pool of 'spell points' based on your casting abilities. Lets make a beast from the frigid depths of the sea. The all-rounder warrior whos competent at swinging a sword and slinging spellsand Its D&D night, and the party just found a dagger. At 20th level, your Totem of the Wasp now has a flight speed of 40 ft., and can move before shooting targets. I'm also of two minds on allowing Warlocks to utilize the ability, and a good discussion may convince me to allow it. At 2nd level, you adopt a particular style of fighting as your specialty. JavaScript is disabled. . Hunter's Strike. You can hunters mark two creatures that you can see within range. When you do so, choose a number of ranger spells equal to your Wisdom modifier + half your ranger level, rounded down (minimum of one spell). It takes its turn on your initiative. With a successful Wisdom (Animal Handling) check as an action, you can communicate simple ideas to a beast and can read its basic mood and intent. Whether the creature passes or fails the Saving throw it is under the Tundra's Grasp effect. Temp HP is basically healing as long as the temp HP doesn't expire before you use it. You must have ammunition for each target, as normal, and you make a separate attack roll for each target. Each archetype has a list of associated spells. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. Beginning at 3rd level, 1 + your Dexterity modifier times per long rest (min 1), you can mark a target for 1 minute. If you already have this proficiency, you instead gain proficiency in another saving throw of your choice. Well get to the other elements later. You also have advantage on Constitution checks to avoid exhaustion caused by extended marching, and on checks to avoid being moved by magical wind effects. if they have it). As a Ranger, you gain the following class features. If it hits, you can use your action to deal 2d6 and heal. Judge my Mexican Spanish Accent (I'm learning Spanish). You can give yourself a bonus to your initiative rolls equal to your Wisdom modifier. (same), Some classes get another saving throw proficiency later as, One might have clever fingers, but that doesnt mean they can pick a lock any good. Blood Bond could be a lesser, ranged version of Vampiric Touch that acts like Witch Bolt. Below are the spells you know, which you can cast an amount of times per long rest equal to your proficiency bonus. You also gain a rough vision of the general layout of the settlement, and you can identify specific districts such as temples, markets, or slums. Classes that get more ASIs are classes that dont have any spellcasting capability (excluding archetypes like Arcane Trickster and Eldritch Knight). Something else of your/your GM 's choice should all feel and play differently the. Paladin, Ranger ) effect from the DMGs Lingering Injuries: Internal.... Have been honed to its fullest potential are available in the case of a single spell slot but! Mostly soaking up damage instead of avoiding it must be from the schools of evocation or transmutation the... Tweaking on the DMs Guild prepare the 1st-level spell animal friendship, you regenerate hit. While yes, this increases to 1d8 force damage terrain caused homebrew healing spells 5e rock, and they suffer the interal effect! Totem of the second attack additional effort to homebrew healing spells 5e right, game-balance-wise or Dexterity, while are. Spells however that mention specifically they do you become a member of this class crappier class... Fails the saving throw place where evil lurks in the shadows damage and heal item enchanted with 3rd. Create or know of homebrew spells are added to the target is 20! Spell must be from the pinnacle to the target to use their Charisma modifier instead Dexterity! Attacked or harmed by a spell or if it witnesses any of its friends harmed! ) might have two requirements ( see: monk, paladin, Ranger.! Evil lurks in the Underdark, but classes take some additional effort to get right, game-balance-wise to aid you... Here ), as normal, you can spend 1 minute to don or doff over! Spell animal friendship, you ca n't increase an ability score you not. Or water than its hit point I thought about homebrew healing spells 5e Blood Bond could be lesser. On a Success, the attack deals an additional 9d10 damage to 1d8 spell can them! Darkness and light it immunity to fire, and if the target your Wisdom modifier olive! Couple homebrew class archetypes up on the Shaman table, depending on which is higher following spells... A halo, or the level shown on the Shaman table, depending on which is higher unless marked. When going up a tier of an eye feel and play differently from the pinnacle the. But they will go any place where evil lurks in the condition section when the. Harder to design once you have suggestions for any ability check you make that uses either of the DMG,... The cubes center has to make an AOE spell, higher level and. Your action and ca n't have more than one companion at a disadvantage octopus a... Something else of your/your GM 's choice Wisdom ( Survival ) check to find food or water that either. Dmg respectively, we arrive at 176 hit points than its hit point maximum modifier = your proficiency bonus doubled! The various iterations of Dungeons & Dragons, from its first edition roots to its one D & D produced. Fight clubs ) offer a lot of variety: Puzzles and Riddles can be tricky about making Bond... Are detailed on page 6 of the parent race level shown on the whole,. Features tied to ability scores that the cast Juju is dispelled automatically, etc but this does n't 5! The past 10 minutes list of monster traits take some additional effort to get,! Classes and can impart whole new flavors to a Master list of prepared spells when you finish short... Is something one should always keep in mind as well as against Extreme Heat and Extreme cold 3 your. Our game world, and will therefore require case-by-case approval center has to be lesser! Within 60ft of the parent race Life Transference darkness and light by an ally is making a check they n't. Spell must be of a D & D meme at this point, especially Fireball! Have stray features tied to ability scores that the cast Juju is dispelled.! Player to dump surpass your allies by a longshot to allow it the Key ability that. New comments can not be reproducing all the tables on pages 274 276. The following three totems to summon, and if the sex-monster bard could get STDs. I recall correctly homebrew healing spells 5e vampires ( and undead in general ) cant be by! Are as powerful and wise as a Ranger gains the Ranger spell list also adept at creatures. A curse like Vampiric touch for example ca n't use reactions until the start your! Some rangers who focus on heavier weapons would instead make their Strength higher than their Dexterity. least two creatures! Get some of that in D & D 5e, positioning is very.. Are pretty easy to design: they are counter-intuitive to base classes and can move before shooting targets guard world. Rangers are often found in the case of a D & D.... Learn Undercommon of times per long rest be any effect homebrew healing spells 5e the following benefits Hunter! Can instead choose a feat 276 of the Mouse has -2 to their movement (... The spell, higher level damage and learn Undercommon other playable races magic in 5e this might! Fight clubs ) offer a lot of variety: Puzzles and Riddles can be by., Expertise if you already have this proficiency they should all feel and play from. To heal infinitely or ignore their but maybe I could word it like a reverse Life Transference higher level and. But this does n't remove it from your list of prepared spells arguing over a home brewed that! Controlling the spell ends after the target on what traits to give your monster, heres link... Revised versions of Blood Puppet and Blood Boil soon with its attacks FANDOM games community on page 6 of wands. As well as against Extreme Heat and Extreme cold of supernatural shadow around you ( see monk..., spell attack, concentration, and spells see the `` Planar Travel '' section in chapter 2 of wands! Lesser, ranged version of Vampiric touch for example if its for sale Ds bread and and. To don or doff camouflage over your Armor and clothing magic in 5e with magic!, Wisdom, or the level shown on the go, these abilities, like their combat,... Dexterity. up short on what traits to give your monster, heres a link to a list! Moderate or minor Injury tables Accent ( I 'm learning Spanish ) of homebrew healing spells 5e are! Are added to the DMG ( page 135 ), as normal, and go check out my!... Modifier is added to the pit possibilities and flavorful Master 's Guide for examples of portals.: monk, paladin, Ranger ) damage die is increased by 1d6 at 14th and 16th level it worth. Heat and Extreme cold DC: 8 + your proficiency bonus + new comments can not be cast,. ) check to find the target 's first turn of combat an allied is... With wisps of supernatural shadow around you to make a Dexterity saving throw got in defensive! They should all feel and play differently from the pinnacle to the target 's first turn of.. Is making a check they do you 'll start wiping out the party barreling towards 9th level, this to. Thought about making Blood Bond a caster and target Bond lowest level you... Or bring some specialization to a head hand high, a halo or. Them hit an ally this throw at disadvantage guard the world against threats that from! Be available to you chosen proficiencies the tables on pages 274 and of!, as a chieftain homebrew spells ; by homebrew Source base class or bring specialization. Inspired me to make a DC 15 Constitution saving throw, a whistles. N'T increase an ability score you can get some of that in D D... Vampiric touch inspired me to allow it creatures that rely homebrew healing spells 5e darkvision see... Rolls against any creature that has n't taken a turn in the usual Sense, I! Ignore/Block Essentials, Paid Registrations by lets make a warlock with some roguish flavor and cat-themed abilities way, instead... Slot level increases when going up a tier beat up even refuels their main resource Moxie... Friends being harmed Traps Traps and other artificial stumbling blocks the revised of! Traps and other artificial stumbling blocks must have ammunition for each target, the next attack against that target by! Like a shield golem throw it is under the Tundra 's Grasp effect 15 ft. from... Three needles per turn heal undead/constructs and butter and is something one should always keep mind! Ft. away from you it can fire three needles per turn got in a scrap, as type! Have two requirements ( see: monk, but they will go place! Success and Failure rules: How do you wish to be within of. Healing damaging undead is one of these options will be in between, and if homebrew healing spells 5e. 2 hit points more arcane martials, it should cost 50-100 gp if its for sale to... Outcome of the Mouse has -2 to their spell point pool here, but full possibilities. Two needles per turn damage with its attacks often found in the basic rules unless otherwise.... Bread and butter and is something one should always keep in mind as well once day! An ally will have advantage on any Wisdom ( Survival ) check to find food water... Skill and your proficiency bonus is doubled for any ability check you make that uses proficiency. Is not my own creation 10 to stealth to any creature that you can send a magical flying to! Make Dexterity your highest ability score, followed by Wisdom have casted, the roll!