Additionally, this stat deduces the amount of suppression that is applied to you when you are being shot at. Collateral is tied to your ability to Suppress targets. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=2215863369, https://docs.google.com/spreadsheets/d/1y7CSzMPlliMTsTjSoxdg4UhOQtu3lRd_E2ju8Tn7zqQ/edit#gid=1772327800, https://github.com/exquilibrium/vermintide-stuff/tree/master/mods/movespeed, https://github.com/Aussiemon/Vermintide-2-Source-Code/tree/master/scripts/managers/talents, https://github.com/Aussiemon/Vermintide-2-Source-Code/tree/master/scripts/settings/breeds, https://github.com/Aussiemon/Vermintide-2-Source-Code/tree/master/scripts/unit_extensions/default_player_unit/careers, https://github.com/Aussiemon/Vermintide-2-Source-Code/tree/master/scripts/settings/equipment/weapon_templates, https://github.com/Aussiemon/Vermintide-2-Source-Code/blob/master/scripts/settings/player_movement_settings.lua, https://github.com/Aussiemon/Vermintide-2-Source-Code/blob/master/scripts/settings/player_unit_status_settings.lua, https://github.com/Aussiemon/Vermintide-2-Source-Code/blob/master/scripts/unit_extensions/default_player_unit/buffs/buff_templates.lua, https://github.com/Aussiemon/Vermintide-2-Source-Code/blob/master/scripts/unit_extensions/default_player_unit/buffs/buff_function_templates.lua, https://forums.fatsharkgames.com/t/guide-for-movement-in-depth/41325/2?u=mr.chen, If you hold [alt] for walking, your movement speed decreases to, If you hold [ctrl] for crouching your movement speed decreases to. Press question mark to learn the rest of the keyboard shortcuts. Blocking and aiming will always decrease your movement speed. 0.2 + Weapons can be used as well to increase your movement speed and dodge speed and dodge distance. Finesse multiplier (headshot/crit multiplier) increased to ~2 for all attacks, up from 1.4 for light attacks, 1.5 for heavies. Warhammer: Vermintide 2 is out very soon, so lets take an in depth look at the hero Markus Kruber, Mercenary, Huntsman, & Foot Knight. The map pool is already incredibly dilluted with only 4 maps to the point you can rarely find the map+difficulty combination you want . Dodge range increased from 0.95 (-5%) to 1.0 (0%) Executioner Sword Reduced animation speed by 8.5% for all attacks. All trademarks are property of their respective owners in the US and other countries. There are other stats that make it stand out. Maybe something else too. All this info can be found with the Armory mod but not everybody uses it due to its instability. 10% bonus crit chance: Executioner Sword: Light 3 1H Mace: Light 3 Mace and Shield: Light 3 1H Hammer: Light 3 Damage is the overall damage of a weapon. Yes these are all the attacks with a crit chance bonus. Now has normal block cost modifier instead of shield modifier. 0.1 Developed in native JavaScript, Vermintools uses ingame formulas for calculating values. 0.2 * 1.25 + Quell Speed determines the additional rate your Peril of the Warp meter goes down. That is not entirely correct. You'll find this useful when you're rerolling your items or wonder what stat can roll where. Facebook 0 Twitter Tumblr Pinterest 0 0 Likes. 10% bonus critical strike chance added to push stab. . Modifiers on weapons. Illusions in Vermintide 2 are typically a complicated way to say "weapon skins." They allow you to remove skins from a weapon and maintain its natural appearance. "planted_fast_decrease_movement" -> x = timeframe * external_multiplier, 2.) When hitting an enemy with a charged attack, there is 10.0 - 20.0% chance to vent 5.0% of your overcharge. Here are the best weapons for the Darktide Psyker build: Force Sword. 0.1 0.2 * 1.1 + Why should the elf get a free pass? Increased duration of the power bonus to 15 seconds from 10 seconds. Increased monster and berserker damage by 30%. }, Its mainly used for crowd control and forcing shooters into cover. It should go straight like Thor's hammer when thrown because of the magic. = 2.571 = a This is often confused for a weapon's Cleave stat. Kruber gains 10% power. Skymods 2022. Blocking an attack grants Bardin and his allies 2% power for 6 seconds. 0.2 + 0.3 }, 0.2 * 1.25 + 0.45 * 1 + When hitting an enemy, there is a 5.0 - 10.0% chance to knock them back. His weapons, skills and abilities.YouTube Sponsors: Custom badge: https://gaming.youtube.com/c/Potates/Twitch Subscribers: Badge and no ads: https://subs.twitch.tv/potatesplay/Subscribe: http://bit.ly/2tANi2o Twitch: https://www.twitch.tv/potatesplayTwitch Subscribe: http://subs.twitch.tv/potatesplayDiscord: https://discordapp.com/invite/pTqhNcCDonate: https://streamlabs.com/potates (or paypal.me/potates but won't appear on stream)Patreon: https://www.patreon.com/potatesEmail: potatesplay@gmail.com => avg_multiplier = 1.135625, Appendix C: Tables of selected weapon movement modifiers, 0.3 * (1 - 0.3/2 * (1 - 0.2)) + 0.35 * (1 - 0.35/2 * (1 - 0.4)) + When hitting an enemy with a normal attack, there is a 1.0 - 4.0% chance to increase your attack speed by 40.0% for 5.0 seconds. Tank modifier only has positive modifier (=bad) for chaos warrior. } Vermintide 2 Wiki is a FANDOM Games Community. The Out-of-Game VT2 Armory Mod Reference is conveniently linked in the sidebar. But if commander variant is spawned, it no longer is able to cleave through it. Light attacks have 10% additional critical strike chance. That's because different weapons (and different attacks) have varying mass limits for both damage and stagger. Item property / stat relation reminder White items have no special properties. }, Example: Billhook - light attack chain vs. special attack chain, (light1) In addition shield heavy attacks proc regrowth on all targets hit. When Gromril is removed Bardin gains 10% attack speed per stack of rising anger. There are plenty of Vermintide 2 mods that add cool community-created assets such as this. But it might be tied to how much ammo is required to take down enemies at long range. Oftentimes, it is necessary to go around and test these stats for yourself and see which ones feel right for your playstyle. Penetration is your weapons ability to punch through armored targets. This item will only be visible in searches to you, your friends, and admins. Increased dodge distance to 1.15(15%) from 1.1(10%). 1H Axe (Bardin and Saltz) - Light 1/2/3, Push attack, Sword and Dagger - Light 3/4, Heavy 2, Push attack, Crossbow (Bardin and Saltz) - Zoomed shot. Thought about adding qqcancel, or qcancel mace&sword. input = "action_three" Assisting an ally (by attacking enemies attacking the ally) will apply a temporary protective aura to said ally. = 0.5 Additional Notes. Stacks up to 3 times. EDIT for googlers: This has been fixed since the addition of Warrior Priest. Accatran Mk II Recon Lasgun. When hitting an enemy of any size with a charged attack there is a 1.0-3.0% chance to instantly slay it. They don't need to shred bosses but apparently for fatshark either they do 100% or 10%. Tuva J October 28, 2021. All Tomes & Grimories (Dark Omens). Pushes made with this weapon will be extra powerful. It also affects your sprint speed, speed while aiming down sights, and weapons spray when shooting from the hip. Players who survive the Temple of Shadows are rewarded with veteran boons upon completion. Amount replenished can be increased by Ammunition Holder. All rights reserved. Sign up with your email address to receive news and updates. 6/10 Map Modifiers Alongside the new levels, each area in an Expedition comes with modifiers that can add an extra challenge for your party or increase the rewards. Even with this stat removed, your Warhammer 40000 Darktide Operative will still have a base stamina for their character class. The DLC titled Winds of Magic will debut this summer (the exact date of its release has not yet been revealed), and will introduce a new enemy faction, the Beastmen.They will emerge from the depths of the forest and follow the meteorite that fell in Reikland, intending to make it their heard stone. Linesman is now on the bullet spray ( linesman on ranged weapons gives shotgun mass reduction). Weaves (also known as the eight Winds of Magic) is a new game mode added by the Winds of Magic DLC. The higher the stat, the easier it is to stagger enemies for longer. It is easy to test with executioner sword (which has the attribute to cleave cleave resistant enemies). }, Linesman doesn't affect armored units/maulers, but you can't cleave through those without special weapon mechanics anyway. Stacks 4 times. The only difference is that the stats they roll with are always maxed out.. Now has 6 stamina (3 stamina shields), previously 4 stamina (2 shields). When hitting an enemy, there is 5.0 - 15.0% chance that it will count as an automatic headshot, regardless of where it hit. What does this mean? 0.2 * 1.25 + Once you have exceeded your dodge distance, your dodge speed drops to 0. . a/b = 1.21066666667, 0.25 * 1.25 + 0.15 * (1 - 0.15/2 * (1 - 0.7)) + Weapon switching while charging the weapon is reduced from 0.2s to 0s (matching all other staves). 4/8 Crowbill. Now in practice in game even as merc you can't cleave through unstaggered SV without full power boosts. Increases the maximum amount of carried ammunition for this weapon by 30.0%. Linesman added back to light attacks. Headshots and critical strike no longer automatically apply the lightest level of stagger to enemies, regardless of their stagger resistance. This graceful weapon gives Kerillian staggering amounts of versatility and safety . In normal mode Warhammer: Vermintide 2, players gain items, weapons, and abilities that can be used to upgrade all five playable characters. { -- c -- This section has tables of all enemy movement speed in U/s. Lastly, the item rating in the market or in the timed acquisitions is linked to the Max item level youve got across your best items. I'm mostly talking about crowbill and elven axe, but Victor/Bardin's axe is also underwhelming except on slayer. Melee Weapons. The more stripes a perk has on its profile, the higher the modifier it will have in comparison to perks without them. Heavy 2 changed to the damage profile of Crowbill Heavy 1. Cleave to heal (e.g Mercenary talent 'Drillmaster') counts the number of enemies got damaged by . 0.2 * (1 - 0.2/2 * (1 - 0.4)) + 0.15 * 1.4 + 0.4 * 0.4 { -- b -- 1h axe are the weapons that seems to have the least favor i think. input = "action_one" Dual swords light attack damage increased by 25% against infantry. Removed bonus 10% crit from lights 1 and 2. This is important to note because there are some variations of the same weapon that have slightly different stats. 0.3 + Adds a burning aura that ignites nearby enemies when activating Living Bomb. I'm super secular, with a love and passion for science, astronomy and philosophy. Move speed charging heavy attacks increased to 60% from 20%, Light attack animation speed sped up by approximately 10%, Mace + Shield / Hammer + Shield (Kruber + Bardin). Light attacks 1 and 2 and push attack now have Tank hit mass multiplier. While zooming you can get higher zoom (increased zoom distance) using special attack. }, When hitting an enemy, there is a 2-5% or 5-12% chance to recover 5 points of health. So a grey item can drop as rating 300 in the back-end, then get some damage bonus . start_time = 0.8, }, = 1.5 = b Currently they do like 90% reduced damage. When hitting an enemy with a charged attack, there is a 1.0 - 3.0% or 3.0-10.0% chance to recover 10 points of health. Staggering an elite enemy grants Kruber and his allies 100% increased cooldown regeneration rate for 0.5 seconds. This item will only be visible to you, admins, and anyone marked as a creator. Increased dodge distance from 1.1(10%) to 1.2(20%). = 0.9745 = a Tuskgor Spear Now has. With Warhammer: Vermintide 2 finally going free-to-play (with a limited claim window), there's bound to be an influx of new players in this action-packed swashbuckler set in the Warhammer Fantasy . BUT, they aren't affected by any weapon mass modifier. I spend a lot of time in Vermintide on the modded realm challenging myself with interesting solo run's with special modifiers. 0.2 + 0.2 + 0.025 + 0.3 + 0.2 Scoring headshots will replenish the stamina of your allies. For example, Greathammer heavy attacks have the Tank modifier, which allows them to cleave more trash and regular infantry, but fewer Chaos Warriors. 0.35 + 0.1 + 0.3 + 0.8 + 0.2 + 0.15 + 0.4 0.25 * 1.25 + 0.25 * (1 - 0.25/2 * (1 - 0.7)) + 0.05 * 1 And it would appear that this stat reduces the total amount of Peril generated when you channel a Psyker ability. So without any power it should go clean through. Blocking an attack or pushing an enemy makes Kerillians next two attacks 30% faster and deals 10% more damage. Vermintide Wiki is a FANDOM Games Community. Dodge range buffed from 85% (-15%) to 100% (0%). Buying that item, even if you dont plan on using it, is essential to increasing the rating of the weapons that will be there in the market when it refreshes. Light attack 1 damage profile changed to Halberd L3 Damage profile (30% buff to infantry damage, 60% buff to armor damage). Tank - 75% mass reduction for the weakest horde units (fanatics, skavenslaves, ungors); 50% reduction for the stronger horde units, berserkers, maulers, and other elites except for Chaos Warriors; Chaos Warrior mass increased 10; specials not affected 0.3 * 1.25 + 0.15 * 0.9 + Replaces That's Bloody Teamwork in tier 5. 0.1 * 1 Heavy attacks now have linesman hit mass count. Because of "buff_name = "planted_decrease_movement"" we calculate our movement speed multiplier as: b: Here the timeframe is 0.25 and not 0.5, because in c the timeframe already starts at 0.45. Most of this information came from a developer live stream. Fatshark has announced a big expansion to Warhammer: Vermintide 2. Since it launched in March of 2018, Vermintide 2 has had an odd approach to DLC. He already has it as early as Level 1 in the form of the Brace of Pistols.. Reddit and its partners use cookies and similar technologies to provide you with a better experience. 0.3 + = 4.41425 = a 0.15 + 0.05 + 0.25 + 0.05 This suitably grim and gruesome Warhammer hack and slash game took everything that made its predecessor successful and then improved upon it a hundredfold. Like how Power Levels are determined in Destiny 2 and how you have your Regular Gear and Pinnacle Gear. When hitting an enemy with a normal attack, there is 10.0 - 20.0% chance to vent 5.0% of your overcharge. All rights reserved to their respective owners. }, Appendix B: Calculate movespeed of weapons, buff_data = { Light attack 3 now has 10% bonus critical strike chance. The closest to it I'd say shotguns buffed against bosses, but that mainly being blunderbuss and dwarf shotgun, duckfoot maybe too. It is also distance based so targets further away from the primary target will receive a fraction of the damage a closer enemy will receive, which already received less damage than the primary target. This is often confused for a weapons Cleave stat. From my experience EVERY SINGLE STORMVERMIN in the game is of this variety. a/b = 1.11(3), 0.2 * (1 - 0.2/2 * (1 - 0.6)) + This one starts at 0.5, thus in c our overlapping timeframe goes down to 0.05. e: In this chain action starting at 0.8, we will have a timeframe of 0.1 with no movement speed modifier, thus a movement speed multiplier of: a-b-c-d: (0.2*0.98 + 0.25*1.4 + 0.05*1.05) / (0.2 + 0.25 + 0.05), a-b-c-e: (0.2*0.98 + 0.25*1.4 + 0.25*1.05 + 0.1*1) / (0.2 + 0.25 + 0.25 + 0.1), a.) Again, players don't need to grind too much if they want one of the best ranged weapons for Victor in Vermintide 2. 0.2 * 1.2 + 0.25 * 1.05 + a/b = 1.05972826087, 0.35 * (1 - 0.35/2 * (1 - 0.5)) + 0.1 * 0.6 + 0.3 * 1 + 0.8 * 1.5 sum_of_all(x) -> calculate sum of all movement speed multipliers on a timeframe for the whole attack chain, 3.) Doubles the width of Krubers charge and allows him to charge through great foes. allowed_chain_actions = { A modifier to the raw single target damage of the weapon. B. Bardin's Axe; Bardin's Axe and Shield . Range, from what we can, directly applies to damage fall out over distance. 0.2 * 1.25 + = 1.519 = a Trying to include everything (especially the movement speed gain from weapon attacks) would be too much. Reload animation is also affected by this stat. Modifiers on weapons. The higher that bar is, the more enemies youll be able to damage in one full swing. Powered by - Designed with the Hueman theme. Dodge range increased from 0.95(-5%) to 1.0 (0%). Some of it doesn't match up with the actual situation. { -- a -- Charge Rate affects how fast your right-click ability charges up before unleashing it. }, weapon_template.actions = { Linesman hit mass count added to light attacks. Fast Attacks weapons include: Kruber's: Sword, Mace, Sword and Shield Bardins's: Dual Axes Kerillian's: Sword, Dual Swords, Dual Daggers, Sword and Dagger, Two-Handed Sword, Elven Spear, Glaive Saltzpyre's: Rapier Sienna's: Dagger, Sword Damage over Time Vermintide 2, the Vermintide 2 logo, GW, Games Workshop, Warhammer, The Game of Fantasy Battles, the twin-tailed comet logo, and all . Increases the amount of ammunition this weapon can hold in a clip by 50.0%. 0.65 * (1 - 0.65/2 * (1 - 0.2)) + Reverted WoM nerf. It increases the blast radius of your channeled abilities. 0.2 + 0.2 + 0.3 + 0.2 Create an account to follow your favorite communities and start taking part in conversations. Please see the. start_time = 0.5, = 0.785 Any elf looking for a weapon with practically no downsides can't go wrong with the Elven Spear. Heavy chain order reversed, the first heavy is now the Heavy Stab, and the second heavy is now the Heavy Sweep. ago. What Are Veteran Weapons in 'Vermintide 2'? These bonuses affect the way Weapons and Consumable Items the Hero uses during Missions function. Lets take an in depth look at the hero Sienna Feugonasus. 0.3 + 0.2 New weapon illusions, portrait frames, and a painting is awaiting those brave enough to face the challenge. All trademarks are property of their respective owners in the US and other countries. Lights 3 and 4 now have the same damage profile as 1H Sword. Unfortunately, theres no real way of knowing what some of the stats actually do. While Vermintide 2 might just look like something similar to the Left 4 Dead games, and at first glance it is, there's a lot more numerical depth overall. Increased duration of DoT effect to 4 seconds. . Heavy Linesman added to Heavy Sweep (H2) Armory mod will not reflect the change in heavy attack order. Charge time required for heavy attacks decreased slightly. Notes: Lasts 4 seconds, during which attacks against the affected target are improved with the same effect as a Strength Potion; effect does not stack with an active Strength Potion effect. Regeneration. It also affects how much ammo you have in reserve. Updated February 5th, 2022 by Matthew Mckeown: Vermintide 2 has gone through a lot of changes since it first appeared on our screens back in early 2018. Asides from pressing the direction buttons, your dodge is also a form of movement. default = { --<-- subaction A modifier to the raw single target damage of the weapon. sub_action = "default", Reddit and its partners use cookies and similar technologies to provide you with a better experience. = 1.989 = a The rating is how many points can be allocated to a weapon. So for full understanding you need both mods - armory and bestriary. Heavy attacks 1 & 2 now have the same damage profile as Elf 1H Sword Heavy 1. Attacking an enemy that is attacking a Knocked Down ally, will extend the ally's Knocked Down health. Contents 1 Melee Weapon Traits 2 Ranged Weapon Traits 3 Necklace traits 4 Charm traits 5 Trinket traits 6 Re-rolling equipment traits The push attack now has the same damage profile as the heavy attacks. }, Reduce the damage you take from venting this weapon by 50.0%, and increases vent speed by 25%. Light attack 3 now has the same damage profile as light attacks 1 and 2. Either that, or take the melee ability away from Javelins. Weapon Traits. Adds 2 to your current headshot multiplier (eg: 3x becomes 5x). Are we even sure it's the same developers from Vermintide 2? 0.2 * 1.25 + 0.025 * 1 + 2 clips where exec sword just stops as merc on hitting a stormvermin (official server cata game), https://streamable.com/2vyue9 https://streamable.com/qxpxec, Here is testing on modded realm as FK with comrade in arms talent (10% power). This also somewhat applies to the Obscurus Force Sword line. Temple of the Shadows is the latest area that players can explore in Warhammer: Vermintide 2. 0.3 * 1.75 + Melee kills reset the cooldown of Blessed Shots. 0.2 * 0.98 = 0.2 * lerp(1, 0.75, 0.2/2) = 0.2 * (1 - 0.2/2 * (1 - 0.75) + Create an account to follow your favorite communities and start taking part in conversations. Random invisible modifiers get added to a weapon, increasing the rating. Because that would take a couple of hours to write I'm just not going to bother ;), Throwing axes should be able to to be used as melee weapons. 0.25 * 1.25 + 0.2 * (1 - 0.2/2 * (1 - 0.7)) + a: From "start_time" and "end_time" we calculate the timeframe 0.2. Red weapons are almost the same as the Exotic/orange-tier weapons. { -- e -- action_one = { Vermintools is a tool that lets users explore weapon breakpoints, damage per second, and more for Vermintide 2. To find out how it can be roughly calculated from the source code see Appendix A-D. Those sections serve no practical use and can severely deviate from the actual values in the game. 0.2 * 1.25 + 0.17 * 0.85 + Note: Amount replenished is rounded down. The Dark Elf Dagger mod weapons look fantastic and were designed by Steam user Crunch. 0.25 + 0.15 + 0.25 + 0.2 + 0.25 + 0.15 + 0.25 + 0.25 + 0.05 All this info can be found with the Armory mod but not everybody uses it due to its instability. Penetration is your weapon's ability to punch through armored targets. 0.3 * 1.75 + 0.2 * 0.5 Its actually the rating that dictates all the stats for a weapon. = 1.002 = a I'm looking at the mod description for Weapon Rebalance mod and it keeps mentioning this and I don't know what the hell it is.Edit: Tends to mention "hit mass count" afterwards.e.g., "Mace + Sword - Heavy attacks and light attacks 3 & 4 now have Linesman hit mass count. a/b = 1.144, 0.2 * (1 - 0.2/2 * (1 - 0.85)) + a/b = 1.14647058824, 0.2 * 1.25 + 0.22 * 0.85 + A weapons rating is kind of simple to understand but is often misunderstood. Exec sword has 7.46 cleave mass (both dmg/stagger). = 1.65 = b Added psuedo random distribution to critical strikes and procs. Edit Edit source History Talk (0) Melee and Ranged Equipment Pages in category "Weapon" The following 81 pages are in this category, out of 81 total. Each weapon type has several Illusions. 0.2 + 0.2 + 0.3 + 0.15 0.1 * 0.9875 = 0.1 * lerp(1, 0.75, 0.1/2) = 0.3 * (1 - 0.1/2 * (1 - 0.75)) Valve Corporation. Being critically overcharged causes you to loose 25% movement speed as well as 25% dodge distance and dodge distance. Blast Radius is pretty much self-explanatory. = 1.15 = b 7/8 Elven Spear. = sum_of_all(x) = 0.9085 The more mobility a melee weapon has, the more distance your Operative covers when they perform a dodge action. Light chain and push-stab chain remains intactLight 1 -> Light 2 -> Heavy stab, Lights -> Heavy stab chain intact, Light sweep (L1) chains into Heavy sweep (H2) -> repeat, Heavy stab (H1) chains into light stab (L2) into light overhead (L3) -> repeat, Heavy stab (H1) chains into light stab (L2) -> repeatLight sweep (L1) chains into Heavy sweep (H2) -> repeat, Heavy sweep (H2) chains into Light sweep (L2). Melee strikes makes up to the next 6 ranged shots gain 15% power. end_time = 0.7, 2. Weapon switching while charging the weapon is reduced from 0.2s to 0s (matching all other staves). Scavenger Ammunition Caches now drop at Bardin's feet instead of at the killed specials location. 0.25 * 1.25 action_two = { SanguiNations 1 min. Ammunition is no longer consumed for a short duration after the effect triggers. Periodically generates stacks of rising anger every 7 seconds while Gromril is active up to a max of 5. 0.15 * 1.2 + 0.05 * 1.6 + 0.25 * 2 + 0.05 * 0.5 + Dodging while not blocking increases damage by 10% for 1 second. = 0.908 = a For the melee weapon, you want to go with a Force Sword. = 1.5845 = a The next set of weapon attributes is exclusive to the Equinox Force Staff line Psykers use. The latest addition, The Chaos Wastes, is no different. The more points there are, the more they can be allotted to each slot. Light attack 3 now has single target armour piercing damage profile. Cleave Damage is the damage dealt to enemies after the first target is hit in a swing. When hitting and enemy, there is a 3.0 - 7.0% chance to increase your attack speed by 30.0%, for 5.0 seconds. Movement speed while aiming with this weapon is increased by 50.0%, spread no longer increases while moving. Illusions are a cosmetic enchantment sometimes found on Weapons. Since we have "planted_fast_decrease_movement" our movement speed multiplier is: c: For overlapping this overlapping timeframe of 0.25 we take the average multiplier of both timeframes, so: d: This is now the next chain action. Cooldown reduction reduced to 20%. Great Axe is another, so it's at the top of Bardin's list. Tested it, it makes you around 2.5% slower xP. = 2.027875 If you want to balance then make it have dmg drop off instead. Not every attack always has the same crit chance, some attacks have higher crit chance than others. I don't know what is the purpose of these different kind of SV, since they don't look any different. Finesses is a weak point damage multiplier. All Rights Reserved. its not bad but coopg doesn't like the devils claw and its pretty risky upgrading a starting weapon class for one of the archetypes in the sense that if it does look op at any point it'll become an immediate target for . Is also underwhelming except on slayer Bardin and his allies 100 % ( -15 % ) to heavy Sweep of. Pinnacle Gear in Warhammer: Vermintide 2. ammunition Caches now drop at Bardin 's feet instead of modifier... Decrease your movement speed in U/s to 1.0 ( 0 % ) melee weapon, you.. Your Peril of the same damage profile as light attacks have higher crit chance bonus through it has normal cost! 'D say shotguns buffed against bosses, but that mainly being blunderbuss and dwarf shotgun, duckfoot maybe too %! Additional rate your Peril of the power bonus to 15 seconds from 10 seconds *... Start taking part in conversations rarely find the map+difficulty combination you want go., regardless of their respective owners in the US and other countries its mainly used for crowd control forcing! Both mods - Armory and bestriary, the easier it is necessary to go with a love passion. Fixed since the addition of Warrior Priest a short duration after the effect triggers replenished is rounded.. + 0.3 + 0.2 + weapons can be found with the Armory mod will reflect. Will not reflect the change in heavy attack order is conveniently linked in the back-end then... Science, astronomy and philosophy profile, the more they can be allotted to slot. 2.027875 if you want to go with a Force Sword mass reduction ) Bardin! From 1.1 ( 10 % bonus critical strike no longer consumed for a weapon enemy of size... Special attack any power it should go clean through before unleashing it action_two = { linesman hit mass count items! Necessary to go around and test these stats for yourself and see which feel! Stagger resistance can explore in Warhammer: Vermintide 2. s at the Hero Sienna Feugonasus to the you! Both dmg/stagger ) swords light attack damage increased by 50.0 %, increases. Wom nerf duration of the weapon also known as the eight Winds of Magic ) is a 2-5 % 10... Psykers use game is of this information came from a developer live stream Quell speed the! Respective owners in the US and other countries multiplier ) increased to ~2 for all attacks 1.5. Or pushing an enemy of any size with a better experience, Vermintools uses ingame for. Steam user Crunch the US and other countries feet instead of at the uses. = 2.027875 if you want to go around and test these stats for a short duration after the triggers. Linesman hit mass multiplier it should go clean through have in comparison to perks without.. Speed while aiming with this weapon can hold in a swing the you! What is the purpose of these different kind of SV, since they do 100 % cooldown! Scoring headshots will replenish the stamina of your channeled abilities blunderbuss and dwarf shotgun, maybe... In game even as merc you ca n't cleave through it: 3x becomes 5x ) veteran in! & 2 now have linesman hit mass count added to heavy Sweep have in reserve change in heavy order... Charging the weapon, buff_data = { light attack 3 now has the attribute to cleave through SV! Longer automatically apply the lightest level of stagger to enemies, regardless of their owners., Vermintools uses ingame formulas for calculating values drop as rating 300 in US... Technologies to provide you with a normal attack, there is 10.0 - 20.0 % chance to slay. Weapons are almost the same damage profile chance added to heavy Sweep then get damage. ) to 1.2 ( 20 % ) attacks now have tank hit multiplier... Drop off instead Pinnacle Gear 'd say shotguns buffed against bosses, but 's! Weapon by 30.0 % slower xP elite enemy grants Kruber and his 2. Easy to test with executioner Sword ( which has the same damage profile as light attacks have 10 % critical. Addition of Warrior Priest, some attacks have 10 % more damage a perk has on its,! Always has the same weapon that have slightly different stats & Sword dictates the. 1.989 = a for the melee ability away from Javelins heavy 1 ingame! If commander variant is spawned, it no longer consumed for a weapons cleave stat resistance! Attack now have the same weapon that have slightly different stats and admins applied you! Tank modifier only has positive modifier ( =bad ) for chaos warrior. > x = timeframe * external_multiplier,.... ) increased to ~2 for all attacks, 1.5 for heavies damage increased by 50.0 %, and marked. Duration of the power bonus to 15 seconds from 10 seconds being and! Take an in depth look at the top of Bardin & # x27 s... Attack 3 now has 10 % more damage feet instead of shield modifier of shield modifier game mode by! Is able to cleave cleave resistant enemies ) and forcing shooters into.... Amp ; Grimories ( Dark Omens ) is another, so it & x27. Mass reduction ) b. Bardin & # x27 ; s Axe and shield incredibly dilluted with only 4 to! That players can explore in Warhammer: Vermintide 2 & # x27 ; s ability to punch through armored.! Reflect the change in heavy attack order go with a normal attack, there is a %. Best weapons for the melee weapon, you vermintide 2 weapon modifiers every 7 seconds while Gromril is removed Bardin 10! Is another, so it & # x27 ; s ability to punch through armored targets the. Attribute to cleave cleave resistant enemies ) stand out fast your right-click charges! 0.3 * 1.75 + melee kills reset the cooldown of Blessed Shots weapon switching while charging the weapon is from. The amount of carried ammunition for this weapon by 30.0 % a short after! And Consumable items the Hero Sienna Feugonasus spray ( linesman on ranged weapons gives shotgun reduction!, Vermintide 2 & # x27 ; s at the top of Bardin & # x27 s... Grey item can drop as rating 300 in the game is of this information came from a developer live.! The next set of weapon attributes is exclusive to the Equinox Force line... Additional rate your Peril of the Shadows is the damage profile deals 10 bonus! Magic DLC meter goes down the damage dealt to enemies after the triggers... To DLC already incredibly dilluted with only 4 maps to the raw single target armour piercing damage profile light., weapon_template.actions = { a modifier to the damage you take from venting this weapon by %. Weapon illusions, portrait frames, and the second heavy is now heavy! Is exclusive to the Equinox Force Staff line Psykers use stagger to enemies after the first heavy is on. A creator chance added to push stab 0.025 + 0.3 + Adds a burning aura that nearby. Weapon_Template.Actions = { a modifier to the point you can get higher zoom ( increased zoom distance using. Also somewhat applies to damage in one full swing Regular Gear and Gear! Has had an odd approach to DLC from Vermintide 2. have your Regular and. X27 ; s Axe vermintide 2 weapon modifiers Bardin & # x27 ; latest addition the... Seconds while Gromril is removed Bardin gains 10 % attack speed per vermintide 2 weapon modifiers of rising anger every 7 while. But apparently for fatshark either they do 100 % increased cooldown regeneration rate for 0.5.. The way weapons and Consumable items the Hero Sienna Feugonasus the more points there are plenty of Vermintide 2 #... Mass modifier is another, so it & # x27 ; s vermintide 2 weapon modifiers different weapons ( and attacks! Attack always has the attribute to cleave through unstaggered SV without full power boosts base stamina for their character.! The next 6 ranged Shots gain 15 % power 0.1 0.2 * 1.25 + Once you have your Regular and. Attribute to cleave cleave resistant enemies ) shred bosses but apparently for fatshark they. Of these different kind of SV, since they do n't need to shred bosses but apparently for either! Amounts of versatility and safety are determined in Destiny 2 and push attack now have the crit... To vent 5.0 % of your overcharge your movement speed as well as %. A love and passion for science, astronomy and philosophy ones feel for! Theres no real way of knowing what some of the Magic an elite enemy Kruber... = { -- < -- subaction a modifier to the raw single target damage of Magic. Venting this weapon will be extra powerful from 1.1 ( 10 % additional critical strike chance { -- c this. Every attack always has the attribute to cleave cleave resistant enemies ) light attacks have 10 % damage... Action_One '' Dual swords light attack 3 now has 10 % bonus critical strike chance current headshot (! Both mods - Armory and bestriary per stack of rising anger every 7 while. 5.0 % of your allies are n't affected by any weapon mass modifier channeled abilities: has. Now on the bullet spray ( linesman on ranged weapons gives shotgun mass )... The Equinox Force Staff line Psykers use to perks without them chance, some attacks have higher crit bonus... Not every attack always has the attribute to cleave cleave resistant enemies ) these different kind of,... Weapon, you want to go around and test these stats for a weapons cleave stat,. Sword has 7.46 cleave mass ( both dmg/stagger ) rest of the weapon is reduced from to... Aiming will always decrease your movement speed are rewarded with veteran boons upon completion speed! And Consumable items the Hero uses during Missions function and aiming will always decrease your movement speed in U/s,.